A Video Game for Physical Therapy:
Repeating mind-numbing Physical therapy so you can use your hands can really
suck. To try to regain use of your arm, you must painstakingly practice
exercises that are dull enough to anesthetize Grumpy Cat. Clench your fist.
Wiggle index finger. Crunch a Coke 150 times. Repeat daily for the foreseeable
future.
The Music Glove aims to obliterate the
monotony, Guitar Hero-style. People wear
the glove on their affected hand (strokes typically affect one side of the
body), and the glove communicates with a specially created music game displayed
on the connected Android tablet — provided as part of the package. Players need
to make different hand movements, such as pinching their fingers to their
thumb, to advance through the levels — the same movements patients need to
recover. Over time, it tricks your hand into getting better.
So far only about 100 have been sold
but the potential market is huge.
The Centers for Disease Control and
Prevention says more than 795,000 people a year suffer strokes, and many
survivors have mobility issues. Music Glove CTO Daniel Zondervan understood
that boredom was a factor in people failing at their physical therapy. Most
stroke patients have two weeks of therapy before going home, and many insurance
plans don’t cover extra sessions; patients are left with a booklet of
instructions, which many don’t stick to. Zondervan thought that gamifying
therapy might make a difference, and experimented until he came up with the
Music Glove.
Not all physical therapists are sure
it’s for everyone. “It sounds very clever, but I’m not sure if older people
would find it that easy to use a tablet,” said Hilary Sentell, a certified
athletic trainer who works at The Jackson Clinics in Virginia. Sentell felt
she’d need some time with the glove to gauge its effectiveness — which is
unlikely as her clinic would need to approve the $4,200 purchase. The cost is
higher for clinics (the kit contains gloves for both hands and different
sizes); home-use versions are priced at $1,149. Insurers don’t cover Music
Glove. And don’t expect a Guitar Hero experience; due to licensing issues, you
won’t recognize any of the music.
Still, it worked for Janet
Johnson, a 60-year-old former aerospace engineer and pipe-fitter orbital
welder. She started using the glove after she suffered a stroke in 2009
and had exhausted her insurance options. Although initially wary of the “game”
element — video games weren’t “part of my childhood,” she told OZY — she
kept going. After six weeks she noticed improvements, like being able to type
again. Yes, the cost can be prohibitive, says Johnson. But if you’ve
exhausted your insurance, she thinks the take-home therapy option is worth
it.
Even though it didn’t turn her into a Guitar Hero maestro. She bought a Guitar Hero kit on eBay, set it up in the living room … and
then found it way too complicated. “There was too much going on,” she said. “It
was all lights and buttons; it’s now back in the box.”
Compiled by: Physiotherapy Jobs Portal
Physiotherapy Jobs Portal is a registered
recruitment service, since 2010
(Service Tax Code & Registration number: DSFPS4451BSD001)
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